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ImaCupaJoe

104
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1
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A member registered Mar 09, 2022

Creator of

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There is a little ankh looking thing in the bottom right corner of the screen, each time you die you lose a part of it. When it's all out you have to restart. It's not made very clear so i understand the confusion :D

Heyy!! i can understand it now! You can tell the writer hasn't mastered english but I  understood everything in the story and had to bump up my score for you because now i know it matches the theme :D the combat feels ok but could be better, the music is good and I liked the sense of humor in the writing <3

Ahh, The door at the end, you're right, it's very grand. I think the idea was the boss comes through the door to fight you so we never thought about what goes back there :

I'm glad  you liked the game! What didn't open exactly? 

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I'm glad you liked it! I worked on most of the basic baddies <3

Thank you for your feedback! I'll let the dev guys know! Honestly i think that's a good idea :D 

Fun little game, the colors were nice! Ran into one problem where you can plant something too close to the edge and you wont be able to harvest the fruit so it just falls. Overall a well dont little project. 

Couldn't get past the mouse hole error. Looks good though!

Movement didn't feel good in the game but other than that i liked the mechanics, the art looked good, and the music was great. Good job. 

Fun little game, I killed all the knights as a skelly and just got stuck on a blank map with nothing to do but pick up powerups :D

Super solid game, i had a ton of fun with this. Music was great, gameplay felt really good. My one request would be to allow for the use of the arrow keys to move, having everything set to the left hand made it a little tough to play. 

The sound for the jump was a bit too high pitched for my liking but otherwise y'all knocked this out of the park. good job!

Such a nice mellow game. Yall did great. 

Please stop the squeak, i couldn't handle it. The gameplay felt ok and match the theme of the jam!

Overall a good game, not really my jam but was well put together! 

overall a fun concept, i didn't personally enjoy the shifting controls the way they were implemented. Movement felt good and the bgm was nice as well. 

Honestly an awesome game, my only complaint is the attack doesn't feel great. Small area and doesn't have a satisfying feedback from hitting things. otherwise keep up the amazing work guys!

Fun little fetch quest game. I liked the art and music! 

I had no idea what was goin on the entire time i played that game. It was fun though. Art and music were both nice. 

Fun concept! Really would benefit from some BGM. Some tutorial stuffs would go a long way to make it more playable! I really enjoyed it and would love to see more!

You have to click and drag the cards at the bottom up to the souls at the top to do things. it took me a bit to figure it out too. 

Bummed about the lack of sound, couldn't figure out how to get the key but manager to bypass the door anyway. Overall it was a cute little experience and I had fun!

Loved the concept and it had a great bop of a soundtrack! The harsh brightness changes made it hard to play for much more than 5-10 minutes though. 

Loved the visuals! controls felt pretty good as well. Just an all around good experience. 

This feels like a HUGE improvement over your last game "The Lost bunny" Movement feels so much better. and you did a great job letting players learn how the thick fog worked before it became dangerous. That was some good level design. 

Notes for improvement, the camera felt very shaky fixing that will help players enjoy the game more. Blind jumps are no fun, the first big jump after the fog left me confused as to where i was supposed to go. Always good to do something to let players know what you were thinking rather than just having them guess. 


overall a good game, the background music was nice but simple, the movement felt pretty good and the bunny was cute. keep up the great work!

I was deeply confused at first when there was just a small child on the screen. I have learned my lesson! 


Overall great game, bgm was good, sfx was great, the sound for your bullet fire is at the perfect level! Difficulty as a little high for my liking but still enjoyable to play. (i'm just bad at bullet hell games) You did solid work on this. good job. 

Overall solid game, loved the sound effect for throwing the scythe. BGM is pretty good overall and helps set a sort of chill vibe, Like "time to go murder all the other death balls, Tuesday amiright?" just sorta makes everything feel like its not big deal. Controls felt good and collision with the environment was never frustrating. That being said game could have benefitted from a healing mechanic, Plant enough flowers? Get a small heal. Something like that. (yeah I'm bad at games :P ) good job man. 

Great Job! this was a fun experience and you really got to flex your 1 bit muscles. frankly if i could give you more than 5 stars for art i would. Sound design was good and gameplay is what i would expect from a walking sim. my only complaint is tunnel at the beginning is pretty hard on the eyes. 

Overall good game! I got 3 of the endings but couldn't figure out what to do to get #4. (worm, bird, whale) I really enjoyed the concept and had fun playing it 15 or so times. Funny enough I got the box closed on try 1 then could never do it again :D

A decent little game all around. Sad to see no audio but i get that with the time limits there's only so much  you can do. Would like to see this expanded, add some sfx and music, and some sort of progression over just a steady stream of arrows showing up. 

Again, overall you did good! 

yeah i went right to the end first thing because I like to try the "wrong" option first. The thing that seemed like the most wrong way to go was the right way to go to see the ending. 

Thank you for playing our game! I'm glad you liked it! It was nice chatting with you for a few minutes today as well! I can't wait to see your next game <

Best game I've played so far in the Jam. Would love to see it developed further!

I enjoyed puzzly bits, however the "true ending" feels a little unearned. Like, we were a monster and just... Lets go be happy now feels a little off. Overall great game. 

Loved the story telling! 

Platforming is pretty good,  you take a lot of damage from the baddies so you die pretty quick. One thing i would ask to be remedied, please, please, stop the camera shake. It gave me a headache. 

Writing was fun (please make it so the text doesn't move, thats terrible) needs some refinement with movement and attacks, felt pretty clunky overall. The art was good! I loved the little rats. 

Fun concept, the birds wings were well done! coulda used more gameplay. 

Movement controls felt real good, Turning the mirrors however needs some improvement. Overall a fun concept that i would like to see more developed!

I've now played the web version. it was an interesting concept but would have benefitted from clearer UI and a few levels to play through to introduce concepts instead of just throwing everything into the tutorial level.